Imparte:
Bournemouth UniversityThis Master’s in 3D computer animation is the perfect launch-pad for a career in a wide range of disciplines, including concept design, character and creature animation, modelling, lighting, rigging, texturing, compositing and simulation.
A Bachelors Honours degree with 2:2 in any subject
A professional qualification or diploma recognised to be equivalent to an honours degree
Industrial experience deemed to be equivalent to an honours degree
Applicants are also required to submit a portfolio in support of their application for this course.
International entry requirements
If English is not your first language, you will need to provide evidence that you understand English to a satisfactory level. English language requirements for this course are normally:
IELTS (Academic) 6.5 with minimum 6.0 in writing, speaking, listening and reading or equivalent.
Develop the skills to work in a number of areas where computer animation is applied, including films, animated features, computer games, television production, commercials, illustration, scientific visualisation, flight simulation, virtual environments, architectural visualisations and interactive media.
Collaborate with students from across the NCCA Master’s courses providing a realistic setting to discover what it’s like working with other creative and technical people
Attend regular masterclasses and our visiting practitioners lecture series where you’ll learn about the 2D and 3D industry from practising artists and companies, including BU alumni
Undertake a Masters project with dedicated production time to create a substantial and original project in preparation for the degree show attended by top industry recruiters
Study in a professional studio environment, facilities include a full suite of industry-standard 2D and 3D software, a motion capture studio, green screen studio and animation labs.
Core Production Principles: This unit is the first practical unit on the course and establishes the core skills in computer animation tools that you’ll rely upon through the rest of the course.
Core Production Techniques: In this unit you’ll build upon the skills developed in Core Production Principles to expand your knowledge of animation techniques and add further depth to your computer animation practice.
Visual & Critical Studies: This unit provides the wider theoretical and critical context for your studies. It will introduce you to a range of conceptual tools and theoretical themes in moving image, to encourage debate and critical thinking in the field of computer animation. You will consider how to theoretically underpin your own creative practice within a contemporary context.
Group Project: Working with students from the other NCCA Masters courses, you’ll conceptualise, design and execute a short, animated project, in a manner which is aligned with industry practice.
Research & Development in Computer Animation: You’ll undertake research in an area of computer animation that interests you, which can be industry focussed or more academic. This unit is supported by workshops, seminars and industry masterclasses.
Production Development: During this unit you’ll develop your skills and knowledge in originating computer animation assets and content. With guidance from tutors, you’ll undertake conceptualisation, design and development of your own production project.
Master´s Portfolio: The focus of the third semester is completing the Masters component of your education. This project can be a standalone project or a continuation of the group project unit. In either case you can work alone or with other students.
Graduates from our computer animation courses are highly sought after within the industry. Our alumni have worked on many high-profile projects, including movies such as Venom, Paddington 2, Avatar, Star Wars, the Lord of the Rings trilogy, King Kong, Shrek, Guardians of Ga´hoole, the Harry Potter series, Sucker Punch, Happy Feet, Monsters vs Aliens, James Bond and Judge Dredd, among many others.